New render featuring a fixed wake behind the ship. I tried to do this from the start but was never able to get the dynamic paint to bake properly. Figured it out and now it works as intended.
New River Flow Test - Viewport Shading
New River
Now with the ship. I was able to re-use the fire/smoke sim that I made for my previous render. Rather than hand-animating the ship, I had it follow a path which was much simpler and better looking than my previous hand-keyed movement.
This is the same render as above, but I realized that I forgot to add a camera shake as the ship flew by (which is something I wanted to have) and tried to add the effect in post with Premier.