The main project I have decided to tackle this semester is to create a cat from the ground up. I am starting with the skeleton and then will sculpt/model the muscles, rig the skeleton, and weight paint everything for (somewhat) accurate deformation. I will be doing a lot of research into feline anatomy and movement...
Following that, I will be experimenting with some different methods for simulating skin that will allow for the muscle and bone to show through in a realistic manner. I am planning on using Blender for this, but will also be looking into other alternative software such as Houdini. The reason why I want to delve into Houdini is because it is what I am hoping to use for the fur. I was originally thinking of using Maya's XGen hair system but Houdini's hair simulations look so much better and I know that it is generally the industry standard for things like this.
I am hoping to have this whole thing finished by the end of the semester so that I can start making something with it in the spring. When that time comes, I will be continuing to explore realism in the environments that I will be creating. My end goal is to create some still images, gifs, and brief clips that look like they were shot in real life with a real animal. It will certainly be hard to pull off but I think that it will be great challenge. While this will be my main focus for the term, I will still be experimenting and working on my modeling/sculpting by making other props and small objects (unrelated to the cat) so that I can have more 3D work in my portfolio.
Here is a breakdown of what I will be doing:
Done: Convert CT scan data into STLs
In Progress: Sculpt Skull
To-do: Clean up and re-topologize bones
To-do: Rig skeleton
To-do: Sculpt or model muscles
To-do: Attach muscles to bones and weight paint everything
To-do: Sculpt head/face, paws, and other soft bits
To-do: Make skin in Blender or Houdini
To-do: Become somewhat familiar with Houdini
To-do: Make fur in Houdini
To-do: Texture paint