This is an environment and some props from a Point-and-Click mystery game that I worked on with my fellow grad students, Brittany Westlund, Shanel Locke, and Kate Lloyd along with our instructor Ash Rezvani for a Game Production Studio class. For this class, we agreed on a game and each was tasked with specific responsibilities while also learning about project management and different approaches to video-game production. Each of us served as project manager for a sprint, but my main role was "art director". However, seeing that the characters and UI assets didn't quite fit the art direction I used for this environment, I would argue that my role was simply that of environmental artist. The game went unfinished when my involvement ended, though it may have been completed with a different artist at a later date.
One big problem I kept running into with this project was knowing exactly which camera angles to set up and render for good movement through the space and also accounting for where objects needed to be hidden and found in 3D space. I think that working on the art and assets at the same time as the story and gameplay loop were being refined really was a hinderance. Needing to make props that then became obsolete as well as designing a setting that was still changing for the story points meant that many things were scrapped, reworked, or entirely remade.
I really love the environment that I made for this game, and hope to make use of it myself for some other project someday.
Several models were sourced from the BlenderKit addon for Blender. Some exist as-is and others were significantly edited.