Deer Organs - Texturing

Liver and Kidneys modeled/sculpted, decimated, and converted to tris in Blender. Texture painted in Adobe Substance Painter.

Liver and Kidneys modeled/sculpted, decimated, and converted to tris in Blender. Texture painted in Adobe Substance Painter.

Liver and Kidneys modeled/sculpted, decimated, and converted to tris in Blender. Texture painted in Adobe Substance Painter.

Liver and Kidneys modeled/sculpted, decimated, and converted to tris in Blender. Texture painted in Adobe Substance Painter.

Heart model sculpted in blender, decimated, and converted to tris. A 3D scan of a deer heart was used as reference for accuracy. Texture painted in Procreate.

Heart model sculpted in blender, decimated, and converted to tris. A 3D scan of a deer heart was used as reference for accuracy. Texture painted in Procreate.

This is a set of deer entrails for use in an educational VR experience about hunter safety and the general process of field dressing and processing a deer.

The individual organ models were originally made by another asset creator that worked on this project. Due to the complexity of the existing physics and collision systems set up in Unity only minor alterations could be made to the esophagus, lungs, diaphragm, stomach, intestines, colon, and thighs. The heart, liver, and kidneys were not connected to any other objects; thus, I was allowed to remake them entirely to be more accurate representations of their real life counterparts.

I used images and 3D scans as the reference for the models I created as well as for the texture painting on everything. To make up for some of the limitations of the existing models, I used normal maps to increase detail and without altering the original geometry.

All organs apart from the heart were texture painted with Adobe Substance Painter.