Foundry - Polygons in Bronze: Part 1

My initial sculpt. As you can see, there is much room for improvement, the anatomy is there, but needs to be refined. The pose feels a bit stiff, and the proportions (mainly the head) aren't quite right.

The ears proved to be the most frustrating part of the entire sculpture for me, though I have them in a spot where I can refine them later. I started on the facial features but knew I should wait to continue them until I refined the rest of the body.

The ears proved to be the most frustrating part of the entire sculpture for me, though I have them in a spot where I can refine them later. I started on the facial features but knew I should wait to continue them until I refined the rest of the body.

The visual inspiration for this piece. My faithful feline companion, Mollie, who passed away this past Fall (2024).

The visual inspiration for this piece. My faithful feline companion, Mollie, who passed away this past Fall (2024).

When compiling visual reference for Ancient Greek art last semester, I found myself entranced by the magnificence of bronze sculptures. Taking a break from the Greek Mythology-themed work I had planned to continue this semester, I dove back into ZBrush and started sculpting again. This time, with the intention of bringing my digital sculpt into the real world via 3D printing. 3D printing is exciting and easily accessible in this day and age but even with human intervention the process of 3D printing is very mechanical and lacking in the je ne sais quoi that you find in classical sculpture. Luckily, I was able to enroll in a new class at UM... Foundry.