Animating Greek Mythology: Exploring Historic Pottery

I have a new plan for this animation that I was working on this past fall. I want to make some digital pottery and then texture it with Adobe Substance Painter to make it look realistic and worn, and then I want to put animated textures on them. So, instead of animating a 2-5 minute long retelling of a story we all know I can make short motion graphics of the important parts and place them on pots and urns and drinking vessels.

As for the pottery itself, I have done some light research into different vessels and the contexts in which they were used along with the common scenes depicted on them so that I can add that extra layer of historical meaning to each scene. For example, the object on the left is called a pyxis. One use for a pyxis in Ancient Greece was to hold cosmetics, trinkets, and jewelry. They were given as wedding gifts and often depicted scenes with women on them. This pyxis would show, on one side, Danae being locked away by her father and, on the other, her meeting with Zeus (as a shower of gold...).

I'm not sure how many I will make just yet but I figure I need to at least hit all the major plot points from the myth of Perseus and Medusa.