Split - Game Studio Project

Initial Logo

Initial Logo

Gameplay Demo showing the mini map (which is also able to zoom with the scroll wheel), the item inspection system, and the inventory. 3rd person point-and-click movement switches to 1st person/WASD movement upon entering a door.

Map with initial tree and water placement.

Map with initial tree and water placement.

Sculpted Terrain

Sculpted Terrain

Initial Building Placement

Initial Building Placement

Early Concept Art - map layout

Early Concept Art - map layout

This is a very early demo of a game Called Split. I made it for my Game Studio class in the spring of 2023. It was made in Unreal Engine and all of the The assets come from Assetsville on the Unreal Engine Store. There is also a couple different shaders that I tweaked to create this old-school dither effect.

Normally, I would want to create all of the assets by myself. For this project I decided to step back from that and focus on learning how to actually make a game. I have so much more respect for game designers and those working in video game production after undertaking this project. I can't see myself returning to this project anytime soon because I have too much going on to really learn how to effectively use Unreal Engine.