Texture Painted, most of the details on the clothing are from normal or displacement maps. The clothing wrinkles were sculpted and then the mesh was simplified. The spikes/bumps are missing from the concept artwork, I plan to add those details next.
Texture Painted
Updated the Green character to have some small horns on his spine.
Better view of the spine horns.
Just a quick pose session to see if this is the character lineup I want to stick with. I think it's better than I had originally expected and plan to move forward with this selection.
Here is an updated version of the previous render. I have updated the ship interior and built a new room from the ground up. I also re-posed the characters because I updated the textures, and changed the weight painting for the rigs.
Here's a better look at the three characters. Aside from the spines on Green, they use the same meshes with different texture paint. In this image they also are wearing badges to denote rank. I didn't like way they deformed so I just took them out for now
Viewport Shading
Viewport Shading
Viewport Shading
Topology
Topology
Topology
Original Character Design, wasn't sure how the clothes were going to turn out so I planned on modifying the design for rigging/animation. Ended up not needing to!
Initial Head Sculpt, started out too gecko-like
Initial Head Sculpt
Changed up the head a bit and sculpted the body, ended up scrapping this whole sculpt...
Just didn't look cartoony enough.
Character concept art, progress sculpts, and final models.
Textures that I didn't make come from Blenderkit, SouthernShotty's crafty asset pack, and TinyEye. Characters rigged using Auto-Rig Pro.